#pragma once

#include "pch.h"

namespace Physics
{

    struct BallAndSocketJointInfo
    {
        // rp3d::BallAndSocketJointInfo m_Info;
        // void s1()
        // {
        //     m_Info.anchorPointBody1LocalSpace;
        //     m_Info.anchorPointBody2LocalSpace;
        //     m_Info.anchorPointWorldSpace;
        //     m_Info.isCollisionEnabled;
        //     m_Info.body1;
        //     m_Info.body2;
        //     m_Info.isUsingLocalSpaceAnchors;
        //     m_Info.positionCorrectionTechnique;
        // }
    };
};